POLYMASON

Guides

What goes wrong between a low poly model and a game engine, and how to fix it. Four guides, each a hub with the detail underneath. Written around what the builder exports, but true of any file.

Flat shading in Unity for low poly models

Why a low poly model goes smooth when it lands in Unity, what the importer's normals and smoothing angle do, the three places to fix it, and how to keep the colours flat too. The complete guide, with the detail in three articles underneath.

The OBJ file format, explained for game engines

Everything in an OBJ file and its MTL, everything it leaves out (units, axes, colours), how it compares with FBX, GLB and STL, and how Unity, Godot and Unreal each import one without the model arriving tiny, sideways or grey.

LODs and billboards for low poly models

How levels of detail work, what triangle counts are reasonable for low poly trees, rocks and buildings, how to make the levels so the swap does not pop, billboards and impostors for the far distance, and the LOD setup in Unity, Godot and Unreal.

Free low poly assets for Godot

Where to get free low poly models that work in Godot 4, what each source's licence allows, which formats to prefer, how to import an OBJ or GLB with its colours and flat shading intact, how to add a collider, and how to scatter a forest. The complete guide.